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Showing posts with the label VR

The Future of Painting in the Age of AI: A Look Ahead to 2030

  The Future of Painting in the Age of AI: A Look Ahead to 2030 Over the next five to six years, artificial intelligence (AI) is set to revolutionize how painters create, share, and monetize their work. While some fear that AI might replace traditional artists, history and emerging trends show that it is far more likely to enhance a painter's life, expanding creative horizons and improving day-to-day workflows. Here's a detailed look at how painters can embrace AI to thrive in the next decade. 1. AI as a Creative Assistant AI-powered tools like DALL-E, Midjourney, and Adobe Firefly allow artists to generate rough compositions, experiment with styles, and ideate faster than ever. A painter can input a prompt such as "sunset over a rural Telugu village in Van Gogh's style," and receive multiple visual inspirations instantly. Use Case: An artist struggling with creative block can generate AI sketches to break out of a rut, then use traditional media to refine t...

AR Superpowers

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An intuitive design framework for generating Augmented Reality ideas. One of the best ways to think about any new technology is to map out what it empowers users to do that they previously couldn’t. For example, with AR, we can now take almost any 3D product and see it positioned in reality. This is cool, but it’s also not enough. AR has a challenging road ahead of it, headsets are still too bulky, and the capabilities of mobile AR are still too limited. For AR to succeed, the ideas can’t just be good they need to be 10x better than the non-AR alternative. We can’t afford to just empower our users we need to super-empower them. This framework is my contribution to your idealization process. I introduce six categories that (I believe) all AR experiences can be mapped to. These categories can then be used as an aid when designing AR experiences. Holographic projection Holographic projection is the ability for the user to project an idea into reality as a hologram. The user can...

VR “hangover” and Motion sickness ​: What you need to know.

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If you’ve tried out a Virtual Reality game, experience or a 360 video and experienced some discomfort during or afterward, you felt a type of motion sickness. The cause: Mixed sensory signals to the brain. The most common one is that your eyes registered horizon movement and the liquids in your inner ear did not. they knew you were on a flat stable surface. Similar to sea or travel sickness, your body reacts to this incongruity by making you feel ill. Your body misinterprets the cause (assuming you ate something poisonous) and triggers the ejection button to try to save you. “ Hangovers ” from technological immersion are now a real situation. Let me explain. You see, your Brain determines your spacial position and movement by using visual signals from your eyes and body(proprioception). Your subconscious is constantly processing motion cues, horizon placement, gravity and a host of other information (only having 5 senses is a myth, there are dozens) including motion signals f...

VR could take manipulation to unprecedented levels

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What these people are seeing isn’t real – but they might think it is. As Facebook users around the world are coming to understand, some of their favorite technologies can be used against them. It’s not just the scandal over psychological profiling firm Cambridge Analytica getting access to data from tens of millions of Facebook profiles. People’s filter bubbles are filled with carefully tailored information – and misinformation – altering their behavior and thinking, and even their votes. People, both individually and as a society at large, are wrestling to understand how their newsfeeds turned against them. They are coming to realize exactly how carefully controlled Facebook feeds are, with highly tailored ads. That set of problems, though, pales in comparison to those posed by the next technological revolution, which is already underway: virtual reality. On one hand, virtual worlds hold almost limitless potential. VR games can treat drug addiction and maybe help solve the opioid ...

The Educational Potential of Augmented Reality

 7 Great TED Talks on The Educational Potential of Augmented Reality Augmented Reality is radically transforming our life by making the border between the physical and digital reality thinner than ever before.  We have already touched upon the huge potential of augmented reality in education and have featured a wide variety of tools and mobile apps teachers and educators can use to effectively integrate this technology into their teaching. This excellent collection of TED talks tackling the topic of augmented reality from different perspectives.  These include the use of AR to revolutionize the teaching of science in schools, how AR is changing the future of journalism, the use of AR in the study of biology, how AR is revolutionizing the world of music and art and many more. Enjoy 1- This virtual lab will revolutionize science class by Michael Bodekaer 2- The future of news? Virtual reality by Nonny de la Peña 3- Animate characters by evolving them by T...

Titans of Space VR App

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You ever wished to be an Astronaut? Want to sit in a cockpit of a spaceship? Dreamed of visiting all planets and moons of solar family? Now fly to the edges of solar system and go beyond at the comfort of your couches. Make your mobile a cockpit of interstellar spaceship. hoop from one planet to another with just one blink of eyes. Immerse in the knowledge of solar system. See the true titans of space beyond sun. Feel the magnitude of stars. This is what I experienced around a year back when I was watching “Titans of space” VR app from DrashVR LLC. My daughter shared this experience with me when we were talking about VR and Space, our common subjects of interest, & I fell in love with the experience. Whenever I introduce VR to someone this app comes to the topic. Titans of space is an educational app. It shows the magnitude of solar system and stars on your mobile. To feel the scale of the planetary bodies one must experience it in VR. In it you can lea...