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Showing posts with the label Augmented Reality

The Future of Painting in the Age of AI: A Look Ahead to 2030

  The Future of Painting in the Age of AI: A Look Ahead to 2030 Over the next five to six years, artificial intelligence (AI) is set to revolutionize how painters create, share, and monetize their work. While some fear that AI might replace traditional artists, history and emerging trends show that it is far more likely to enhance a painter's life, expanding creative horizons and improving day-to-day workflows. Here's a detailed look at how painters can embrace AI to thrive in the next decade. 1. AI as a Creative Assistant AI-powered tools like DALL-E, Midjourney, and Adobe Firefly allow artists to generate rough compositions, experiment with styles, and ideate faster than ever. A painter can input a prompt such as "sunset over a rural Telugu village in Van Gogh's style," and receive multiple visual inspirations instantly. Use Case: An artist struggling with creative block can generate AI sketches to break out of a rut, then use traditional media to refine t...

AR Superpowers

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An intuitive design framework for generating Augmented Reality ideas. One of the best ways to think about any new technology is to map out what it empowers users to do that they previously couldn’t. For example, with AR, we can now take almost any 3D product and see it positioned in reality. This is cool, but it’s also not enough. AR has a challenging road ahead of it, headsets are still too bulky, and the capabilities of mobile AR are still too limited. For AR to succeed, the ideas can’t just be good they need to be 10x better than the non-AR alternative. We can’t afford to just empower our users we need to super-empower them. This framework is my contribution to your idealization process. I introduce six categories that (I believe) all AR experiences can be mapped to. These categories can then be used as an aid when designing AR experiences. Holographic projection Holographic projection is the ability for the user to project an idea into reality as a hologram. The user can...

VR “hangover” and Motion sickness ​: What you need to know.

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If you’ve tried out a Virtual Reality game, experience or a 360 video and experienced some discomfort during or afterward, you felt a type of motion sickness. The cause: Mixed sensory signals to the brain. The most common one is that your eyes registered horizon movement and the liquids in your inner ear did not. they knew you were on a flat stable surface. Similar to sea or travel sickness, your body reacts to this incongruity by making you feel ill. Your body misinterprets the cause (assuming you ate something poisonous) and triggers the ejection button to try to save you. “ Hangovers ” from technological immersion are now a real situation. Let me explain. You see, your Brain determines your spacial position and movement by using visual signals from your eyes and body(proprioception). Your subconscious is constantly processing motion cues, horizon placement, gravity and a host of other information (only having 5 senses is a myth, there are dozens) including motion signals f...

Augmented Reality in the Classroom

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How AR Will Change Learning and Student Engagement With the constant introduction of new and exciting technologies, keeping up with terms and what they mean can get confusing. When we step into the space of virtual and augmented reality, many consider them to be the same thing, or do not know there is a difference. Simply put, if you use a technology to transport you to a different world or place that is not physical to your location, this is virtual reality. Augmented reality on the other hand builds on top of the physical space that exists around you. The Cost of Education Teaching students is expensive. We often think about college expenses when the subjects of money and education are brought up in the same conversation. However, college is just the first instance that a student starts to worry about money and education, because it is now their personal responsibility. The amount of funding needed to create a successful student (before college) is often not met by their ...

VR could take manipulation to unprecedented levels

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What these people are seeing isn’t real – but they might think it is. As Facebook users around the world are coming to understand, some of their favorite technologies can be used against them. It’s not just the scandal over psychological profiling firm Cambridge Analytica getting access to data from tens of millions of Facebook profiles. People’s filter bubbles are filled with carefully tailored information – and misinformation – altering their behavior and thinking, and even their votes. People, both individually and as a society at large, are wrestling to understand how their newsfeeds turned against them. They are coming to realize exactly how carefully controlled Facebook feeds are, with highly tailored ads. That set of problems, though, pales in comparison to those posed by the next technological revolution, which is already underway: virtual reality. On one hand, virtual worlds hold almost limitless potential. VR games can treat drug addiction and maybe help solve the opioid ...

The Educational Potential of Augmented Reality

 7 Great TED Talks on The Educational Potential of Augmented Reality Augmented Reality is radically transforming our life by making the border between the physical and digital reality thinner than ever before.  We have already touched upon the huge potential of augmented reality in education and have featured a wide variety of tools and mobile apps teachers and educators can use to effectively integrate this technology into their teaching. This excellent collection of TED talks tackling the topic of augmented reality from different perspectives.  These include the use of AR to revolutionize the teaching of science in schools, how AR is changing the future of journalism, the use of AR in the study of biology, how AR is revolutionizing the world of music and art and many more. Enjoy 1- This virtual lab will revolutionize science class by Michael Bodekaer 2- The future of news? Virtual reality by Nonny de la Peña 3- Animate characters by evolving them by T...

Learn to Draw with this AR app

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For some people drawing comes naturally. But for others this would surely be a relief. Enter Sketch AR: the AI-powered app that aims to make you a better artist regardless of your current skill. The idea is pretty simple: you draw a few circles on a piece of paper, wall, or sleeping friend’s face and then point your smartphone’s camera at it. From there you can cycle through point-by-point lessons that help you learn to associate free space with the next layer of a drawing. It’s quite intuitive and the overlay makes it feel like drawing on tracing paper, but with augmented reality instead. To accomplish this, the developers had to figure out how to overcome various problems. For example, when a person is drawing, often their hand gets in the way of the camera. Furthermore, not every surface or “canvas” is the same. According to a blog post from the developers: An algorithm teaches the camera to distinguish between everything it sees. For instance, the background is sepa...

Become Iron Man with this AR Mask

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It makes absolutely perfect sense that augmented reality would find its way into an Iron Man toy. Tony Stark and AR go together like peanut butter and jelly. The Iron Man films, borrowing inspiration heavily from Minority Report, show an alternate universe where a man can slap on a tiny headset and get a cool computer graphics overlay onto his very real world. When Apple and Google both announced AR toolkits, it seemed like only a matter of time before we saw AR experiences that let you play pretend like you’re in an Iron Man suit. And it was. But what’s really surprised me about  Hasbro’s new Hero Vision Iron Man AR Experience  is that it costs just $50. For everything that’s included that feels like a pretty nice bargain for baby’s first augmented reality experience! Disney and Lenovo’s comparable  Star Wars  AR experience goes for $200—a price I felt was simply too much when reviewed it . To be fair to Lenovo and Disney the tech beh...

I Slayed Star Wars Villains With This New AR Lightsaber Setup

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Flashlights and toy lightsaber might do a decent job of making you feel like a Jedi when you’re twelve, and fancy prop reproductions might do the job when you’re adult. But it is all still make believe. You’re not taking on Darth Vader in your living room, you’re waving a toy and making “vrm vrrm” noises. A new augmented reality game from Disney hopes to change that. Star Wars: Jedi Challenges is Disney’s first standalone augmented reality machine. Created in conjunction with Lenovo, it’s a $200 set that includes a headset, tracking beacon and lightsaber remote. Pop your Android or iOS phone into the headset, put the beacon on the floor, ignite the lightsaber and your path to becoming a Jedi Master begins. Now, any product that promises to make you feel like a Jedi obviously has to be approached with a heapin’ helpin’ of skepticism. Giving people a lightsaber feel without providing them with an actual laser sword is not an easy task and it’s one fans have been drea...