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Showing posts from May, 2014

The Science of Collaboration

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Whether you work remotely or in an office, no doubt you collaborate in various ways every day. From asking your colleagues for feedback to brainstorming a new project together, collaboration is something we often do without even thinking about how it works. How we learn to collaborate Have you ever noticed how kids tend to work together to get things done or set up their games, without ever being shown how, beyond generic "play nicely" instructions? Of course kids learn how to collaborate with others from an early age, but part of it also tends to come naturally. Unlike closely related species like chimpanzees, we humans seem to be born with an intrinsic motivation to collaborate with others. Though kids are drawn to work with others, they most often work or play together in small groups—especially pairs. Pair games were the focus of a study on the collaborative skills of popular and unpopular children, which offered some insights into how we learn better collabor...

Why Most Gaming Ventures Fail?

The business of gaming is complex and unpredictable. From the rise and fall of Zynga, overnight success of Draw Something, controversy driven success of Flappy Bird and the recent announcement of Candy Crush maker King’s IPO, is there a winning formula emerging? Gaming still remains one of the most risky segments. Back in 2011 Angry Bird created same kind of sensation and made mobile games as one of the hottest thing to be in. But remember there are 1000 failure behind one success story in gaming. So let’s talk about why there are so many failures.Gaming I will break this into two parts. First I will talk about what most gaming companies doing today? Second I will talk about how they can ensure not to make some of these mistakes. So one question I tried to focus on was how founders started into gaming; with what philosophy, with what objective, with what vision? I have observed two most common scenarios. 1) They started with one single game idea. 2) They started because th...