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Showing posts from 2011

Good Level Design

Good level design is vital for creating enjoyable games; as “container for gameplay”, levels provide the player with an interactive space and the ability to explore within the context of the game-world rules. As a result, level design is a complex task, requiring an understanding of all the components of the game and how to fit them together.

Level Design and Architecture

"Architecture is for creating pleasure by creating spaces that feel safe, while level design is about creating spaces that create a sense of danger that is pleasurable to battle and overcome. If to architects the house was the machine for living, the game level should be the machine for living, dying, and creating tension by exploiting everything in between." Christopher W.Totten, Westwood College